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Complex Functionality Using Component Systems

Anyone who has tried to create a complex tree of game objects will have come across problems of either code repetition or code redundancy. Consider the following example… In your game world, you have...

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Some Useful Collision Code

Collisions between objects are essential in games. Finding if a collision has occurred if relatively straight forward. What’s difficult is finding a collision response. For Ganymede we have to deal...

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“Ball” Source Code Up

We’ve just added the source code to our Fresher’s Fair demo game “Ball”. Take a look: http://gamedevsoc.eusa.ed.ac.uk/projects/ball/

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Broad-phase Collision Detection with Spatial Hashing

Suppose that you have a number of entities in your game – tanks, bullets, mushrooms, etc. You’d like to find out if some of those entities overlap. Are any bullets hitting any tanks? Generally...

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